How to Upload Mario Maker 3ds Levels

Title Screen

Super Mario Maker for Nintendo 3DS

Programmer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released internationally: December 2, 2016
Released in JP: December one, 2016
Released in AU: Dec 3, 2016
Released in KR: Baronial three, 2017


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


Super Mario Maker for Nintendo 3DS is an impressive port of the Wii U game, though it'due south missing the ability to upload your ain levels (but you could play Wii U ones online bafflingly), with the game claiming: "to have a bigger focus on edifice smaller communities." Which is to say; "Become outside, and share some levels via StreetPass!". Not to mention; the Wii U levels you can play can only be found via "shuffling" a bunch of random ones in batches, with no "search by ID" feature in sight. Which is to say; "We detest you!". Because the sequel reinstated the online level uploading functionality and ID-searching characteristic missing from this port, we think Nintendo learned their lesson...probably.

Hmmm...

To do:
There are 28 unused challenge mode levels and 116 unused "auto" levels, the latter of which are all/mostly player-uploaded levels from the Wii U game. 1, 2, 3, 4

Contents

  • 1 Unused Ability-Ups
    • 1.1 Super Mario Bros.
      • 1.1.one Mystery Mushroom
      • 1.1.2 Big Mario
        • ane.i.2.1 Modern Mario
  • ii Removed Costumes
  • 3 Unused Graphics
    • 3.1 General
      • 3.1.1 Placeholder Mario Sprites
    • 3.2 Super Mario Bros.
      • iii.2.1 Locked Door
      • 3.2.ii Lakitu's Cloud
      • three.ii.3 Checkpoint Flag
    • 3.3 Super Mario Bros. iii
      • iii.3.1 Locked Door
      • 3.3.ii Lakitu'southward Deject
      • 3.iii.3 Beak Blasters
      • three.3.4 Checkpoint Flag
    • 3.4 Super Mario Earth
      • three.4.one Locked Door
      • 3.4.2 Lakitu's Cloud
      • 3.4.3 Bull's-Eye Blaster
      • 3.4.4 Checkpoint Flag
    • three.v New Super Mario Bros. U
      • iii.5.1 E3 2014 Footing Theme Groundwork
      • 3.5.2 Difficult Block
  • four Possible Debug Menu Text

Unused Power-Ups

Super Mario Bros.

Mystery Mushroom

MarioMaker-3DS-Coshroom.png

Even though the Mystery Mushroom was "officially" removed from this port, the item is nonetheless obtainable in versions prior to 1.03 using a couple of overlooked methods:

  • A big Magikoopa tin still randomly plough a Brick Cake into ane using his magic attacks.
  • One will announced in the Make mode if the user places a Weird Mushroom in a ? Block (in the Super Mario Bros.-style), then switches the style to any other style, runs several screens away, restores the style dorsum to SMB, and returns.

Both of these methods of obtaining the Mystery Mushroom were patched in version 1.03, simply the power-upwards still remains (generally) functional if hacked into a level.

MarioMaker-3DS-Mystery Mushroom.png

When a Mystery Mushroom is collected, Mario turns small but retains all of the abilities of Super Mario (tin break brick blocks, tin can crouch [MarioMaker-3DS-SMB1Crouch.png], Burn Bloom combined with Super Mushroom will appear as a Fire Bloom, etc.). When Mario gets hit in this grade, a Super Mushroom flies off of him, likely a remnant of the animation of the currently-worn costume flying off that appeared when getting hit in the Costume Mario form in the Wii U version.

Big Mario

Along with the Mystery Mushroom, another Amiibo functionality, the 8-bit "Large Mario" power-up was too removed. Although the Big Mushroom entity itself and the Modernistic Mario variation of the power-upwards state practice not exist within the game'due south lawmaking, the Archetype Mario state still remains in the 3DS port, however, functioning exactly how it did in the Wii U version.

Mario State Modifier: Big Mario
D3000000 30000000 20F90F78 00000008 217B8BE8 00000008 217B8C00 00000008 217BA148 00000008 217BA1EC 00000008 217BBE68 00000008 D2000000 00000000
Modernistic Mario

MarioMaker-3DS-SMB1ModernMario.png

A single sprite exists for the modern colorization of Mario. Its original filename M1_Player_MegaMario2Mdl indicates that information technology is a leftover of the Big Mushroom power-up from the Wii U game.

Removed Costumes

The Nintendo 3DS version of Super Mario Maker has an unused Amiibo table in /Mush/BossCharaMarioTable.byaml . Every bit the Mystery Mushroom was put on the chopping cake this time effectually, this table of Costume Mario forms consecutively goes unused also. Peculiarly, it not only lists the "Golden Retriever" costume from the original game, but it also lists three boosted costumes representing Rayman, Roy and Ryu, the latter two having received Amiibo figures some time before the game's release. Additionally, the tabular array was not removed in subsequent updates.

          GoldenRetri  RayMan Roy  Ryu        

Unused Graphics

General

Placeholder Mario Sprites

Hmmm...

To practice:
There are more placeholder sprites in the SMB3 Mario files, specifically for the await sprites.

Amidst the graphics for the different Mario forms exists some utterly baroque placeholder graphics for sprites that take the form of sprites from other, completely unrelated contexts.

Super Mario Maker 3DS dead.0 M1 Player SpMario.png

The file dead.0 from M1_Player_SpMarioMdl , M1_Player_MegaMarioMdl , and MW_Player_FireMarioMdl contains a stomped Red Beach Koopa from the Super Mario Earth way.

Super Mario Maker 3DS SpMario jump.1 and 2.png

The files spring.ane and jump.2 from M1_Player_SpMarioMdl and M1_Player_MegaMarioMdl contain two sprites of the Trampoline besides from the Super Mario Globe style.

SMM 3DS SpMario fire.1.png

The file fire.1 from M1_Player_MarioMdl , M1_Player_SpMarioMdl , and M1_Player_MegaMarioMdl is, fittingly, a fireball graphic used for the Fire Bar in the Super Mario World style.

SMM 3DS Skinny Mario fire.1.png

The file burn.one from M1_Player_SlimMarioMdl . It'southward Bowser, over again from the Super Mario World style, breathing a fireball.

Super Mario Bros.

Locked Door

Unused Used
SMM3DS Unused Locked Door SMB.png SMM3DS Final Locked Door SMB.png

An unused version of the Super Mario Bros. iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door even when opened. Instead of using a unique blueprint, the graphics are simply a minor edit of the original door, suggesting this was made very early in the Locked Door's development.

Lakitu'southward Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMB.png SMM3DS Final Lakitu Cloud SMB.png

An unused version of the Super Mario Bros. iteration of Lakitu'due south Cloud. The graphics seem to be from an early on version of Super Mario Maker, equally the assertion marker icon uses its sprite seen in the original game's Game Awards trailer. The cloud itself is based off Lakitu'southward Cloud from the original Super Mario Bros., as it has a slimmer pattern than the final.

(Source: Original TCRF research)

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMB.png

Unused graphics for the activated checkpoint flag swinging in the SMB manner. In the final game, the unactivated flag is used.

(Source: Original TCRF inquiry)

Super Mario Bros. iii

Locked Door

Unused Used
SMM3DS Unused Locked Door SMB3.png SMM3DS Used Locked Door SMB3.png

Super Mario Bros. 3's iteration of the early on Locked Door sprites, sharing the same traits as the Super Mario Bros. version.

Lakitu's Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMB3.png SMM3DS Final Lakitu Cloud SMB3.png

Likewise, Lakitu's Cloud has earlier graphics for the Super Mario Bros. 3 manner.

(Source: Original TCRF enquiry)

Bill Blasters

Unused Used
SMM3DS Unused Bill Blasters SMB3.png SMM3DS Used Bill Blasters SMB3.png

An unused version of Super Mario Bros. 3's Bill Blasters. Similar with Lakitu'due south Cloud, the graphics seem to be from an early on version of Super Mario Maker, as the assertion marker icon uses its sprite seen in the original game'south Game Awards trailer, and both Blasters use a more NES-like color palette compared to the final sprite.

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMB3.png

Unused graphics for the activated Checkpoint Flag swinging in the Super Mario Bros. iii' style.

(Source: Original TCRF research)

Super Mario World

Locked Door

Unused Used
SMM3DS Unused Locked Door SMW.png SMM3DS Used Locked Door SMW.png

Are y'all starting to find a pattern here?

Lakitu's Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMW.png SMM3DS Final Lakitu Cloud SMW.png

Yet some other unused iteration of Lakitu'south Deject. Interestingly, this uses the shape of Lakitu's Deject from Super Mario Bros. and Super Mario Bros. three, despite the terminal game using (by and large) the aforementioned graphics used in the original Super Mario World. The color palette used for these graphics is likewise identical to the original game.

(Source: Original TCRF enquiry)

Bull'south-Eye Blaster

Unused Used
SMM3DS Unused Red Bill Blaster SMW.png SMM3DS Used Red Bill Blaster SMW.png

An unused version of Super Mario Earth'due south Balderdash's-Eye Blasters. It has a darker colour scheme and uses the same exclamation mark icon equally the Blasters from Super Mario Bros. 3.

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMW.png

Unused graphics for the activated checkpoint flag swinging in the Super Mario World style.

(Source: Original TCRF enquiry)

New Super Mario Bros. U

E3 2014 Basis Theme Background

SMM3DS NSMBU E3 Background.png

Curiously, the background for the ground theme from early on builds of the Wii U version is leftover in this version, downscaled to fit the 3DS's lower resolution. This could betoken that Super Mario Maker for Nintendo 3DS was being developed at the same time as the original game, or this early groundwork was used for testing purposes.

This can exist plant in the files in the following folder: RomFS>Model>WU_DV_plain

Hard Block

Hardblock-SMM3DS.png

An unused duplicate of the NSMBU version of the Hard Block. This is unused considering the game loads the image from the tileset and not from separate .SZS files. The interesting part about this specific graphic is that this file as well appeared in the Wii U version (albeit at that game'due south higher resolution), which means that this may have simply been carried over as a effect of the conversion process. The other interesting part is that this image has a resolution of 32x32 while in the final, information technology's 16x16. The aforementioned goes for the Wii U version; the original epitome is 64x64, while the unused file is 128x128.

Championship Credit State UNLOCK STATE Class In GAME OVER STATE UNNAMED Course Bot Base of operations Form Course Play Init System World Clear State Course World State INIT Salve Country Salve PROGRESS STATE Tutorial Edit Tutorial Play Intro Tutorial State Challenge Articulate Grade PlayEdit GAME ENDING DEMO STATE Init Global Data Class CLEAR Cheque STATE 100 Mario Articulate Mario Challange Map State 100 Mario Credits Mario Challange Map Clear Country        

Present at offset 62EABC in the game's executable (code.bin) file is text for what appears to a debug menu.

pumphreydribithave.blogspot.com

Source: https://tcrf.net/Super_Mario_Maker_for_Nintendo_3DS

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